<>> Succubus Heart <<>
  >    Changelog   <
(This document records front end changes made to the mod based on release build)

--- NOTICE ---
When updating to 5.0 from saves made before 4.6, 4.6 must be installed first and a new save must be created before running 5.0 or else progress will be lost/reset and changes may not apply! (Doesn't apply to new game starts)
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Succubus Heart 5.3.1 Release

	Fixed : Sex Bonus and Fluid Bonus giving the wrong Desire Rating (was giving 1 instead of 5, should recalculate the next time any Heart Level is done)
	Fixed : Chest Access Spells incorrectly stating "Magicka Cap" after already stating it took "Max Magicka" (no functional change)
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Succubus Heart 5.3.0 Release

	Added : Error check and message when trying to install an older version on a save that previously had a newer version
	Added : Another trait to Masachist Passive, -30 Stamina to gain (1% Body) HeartXP when hit (Affected by HeartXP Gain, can only happen once every 5 seconds)
	Added : Soul Siphon with 1 Trait, -25 Magicka for a +20% chance to cast Soul Trap on partners after an act
	Added : Soul Siphon+, -80 Magicka to unlock, while unlocked drain all remaining Max Status from Drain Killed partners
	Added : "Drain Resets on Orgasm" to Settings MCM, this option will reset drain to 100% when the player's succubus orgasms. (Useful for players that want to use long animations with Separate Orgasms enabled, but don't want to miss out on drain benefits)
	Added : "Remove Pet Trait" to Soul Pets MCM, allows the removal of a Pet Trait in exchange for 30 Blood Chips
	Added : New "Fluids Fountain" to the Succubus Realm, collect Sexual Fluids every in-game day, upgraded with Blood Chips
	Added : Soul Pet Target Spell now shows currently held Blood Chips in the menu pop-up
	Added : Remote Chest spell now shows Max Magicka cost and current value in the menu
	Added : Succubus Realm -Teleport- now displays a menu choice with Max Magicka values displayed while cost is enabled to prevent accidental teleports/costs
	Added : Offering menu added to statue above offering chest, displaying Offernig Points and with the options "Bef for Item", "Offer Health", and "Conversion List" showing a list for combining items in the offering chest
	Added : Tali's replication table is now functional, adding items to her replication chest will now allow her to randomly select an item to start processing, when done she will add the item to her shop and to gift through offering. (This function updates every in-game hour, will only get updates while in the Succubus Realm)
	Added : Can leave behind Blood Chips at Tali's replication table, speeding up her processing temporarily, or use Blood Chips to increase Tali's max Blood Chip Storage or upgrade her tools to improve processing speed permanently
	Added : Fluid Fountain to the Help MCM
	Added : Tali's Worktable to the Help MCM
	Added : Smelter to Succubus Realm
	Added : Re-enabled consuming sperm giving the player succubus an oral cum overlay, added a 5 second delay to multiple applications/stacking (Note: this was originally disabled because of a bug, I think the delay should prevent this bug but if anyone finds the overlay gets stuck or SexLab breaks after consuming a lot of sperm please let me know!)

	Added WIP/Untested : Ability to give NPCs a Succubus trait and let them drain other NPCs, add the faction "SuH_Succubus" to the NPC and they will drain partners who are not the player or drain resistant. (Currently drains based on level, Succubus Characters are immune to drain.)
	
	Changed : How Heart Level costs are calculated (This shouldn't affect costs, but may introduce new bugs if I screwed this up)
	Changed : Status Decay when above Status Caps will now decay at 5% of current value above the current stat, with a minimum of 1
	Changed : Drain Kill now respects the NPC drain option, if drain is disabled then NPCs that are reduced to 0 HP by other means should no longer trigger a drain kill (such as an ally being poisoned), however "Always Drain Kill" will ignore this and behave like before.
	Changed : Increased Soul Pet XP gained when they are hit (Allows pets to level up faster through combat)
	Changed : Succubus Realm received some updates, adding new stuff and moving things around
	Changed : Arousal generated over time now generates more slowly when at arousal levels above normal
	Changed : Slightly modified the NavMesh in the Succubus Realm (The nav mesh is a mess and needs to be completely redone at some point)
	Changed : Succubus Realm Weather changed (To improve compatibility with more ENB/Weather mods I reverted the weather to a default state)
	Changed : Marked Succubus Realm as incompatible with fast travel to prevent a couple bugs (some mods may overwrite this behavior)

	Removed : Offering Chest no longer warns you about potentially losing items (was requested to be removed)
	
	Fixed : Various optimizations through-out the entire mod
	Fixed : "Remove Pet" in the MCM now only checks if the pet is in an act when trying to delete the pet, improving responsiveness
	Fixed : Souls exchanged in the Offering Chest reporting the wrong amount used
	Fixed : Max Status being reduced to max when draining/increasing max status while the player succubus is above the cap already (ex. If cap is 110 and the player is at 240, draining or gaining Max Status would cause the player to reduce to 110 instead of not having any affect at all as intended)
	Fixed : Masochist passives not working together as intended
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Succubus Heart 5.2.1 Release

	Fixed : Fixed Title "Learning your alluring presence has its rewards." not unlocking or upgrading correctly
	Fixed : Fixed a typo in the MCM
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Succubus Heart 5.2.0 Release

	Added : "Carry Weight Fix" to the Status MCM (The vanilla leveling system increaes carry weight by 5 when leveling Stamina, but not Health or Magicka. This option lets you add carry weight to make up the difference, set 5 per-level you didn't select Stamina to "correct" the carry weight value)
	Added : Status Caps will now start at whatever the player currently has when the mod is first initialized (I still recommend people start a new game rather than starting on a much later save for balance reasons.)
	Added : Evolving Title "Learning your alluring presence has its rewards"
	Added : New Secret Title "For the pursuit of ultimate power, self sacrifice is the only option."
	Added : Nights Embrace now works on Soul Pets with a 100% success rate similar to other seduction spells

	Changed : Offering Chest will now roll for up-to 3 items lost through DOM (Unchanged acceptance rates/costs, just makes things faster)
	Changed : Added a small chance for Offering Chest to reject offering even if enough items were offered for an item in return (doesn't effect returning items from DOM)
	Changed : Combat Seduction Cooldown should now remove itself after exiting and re-entering combat (intended as a fix for instances where the cooldown gets stuck on NPCs)
	
	Fix: An attempted fix for Combat Seduction Cooldown getting stuck on NPCs when saving, exiting, then reloading, only works when SPID is being used (Especially noticeable when using DOM)
	Fix : While using "Prevent Death during Acts" when reloading a save SPID will now allow NPCs to die again (This helps fix NPCs which get stuck in an immortal state when loading back into the game)
	Fix : Removed Combat Seduction being limited to processing a single animation at once to fix this process getting stuck and breaking Combat Seduction entirely (This may lead to rare cases of overlapping animation, but it's better than things breaking entirely)
	
	Fixed : Fixed "Prevent Death during Acts" leaving NPCs 'immortal' when an animation failed to start properly
	Fixed : Gifted Consent Plus not applying while the player Succubus is Exhausted, still draining the NPC
	Fixed : Exhausted state not applying to Gifted Consent Plus (Given the previous fix, this was impossible to run into anyways)
	Fixed : Gifted Consent Plus still draining status after the first drain proc
	Fixed : Gifted Consent Plus, Self Indulgent Plus, Seducer Arousal Resistance, not resetting with a passive reset
	Fixed : Corrected and improved some wording in the MCM
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Succubus Heart 5.1.0 Release

	Modder Note : I've added more comments to cover all the mod's key variables in SuH_Status and functions in SuH_Fun. This should make it easier to read and understand the source code as well as allow easier tweaking/mod integrations (should anyone ever decide to make any integrations X.x).

	Added : Setting in the MCM "Prevent Deaths During Sex" (defaults to enabled), when enabled, prevents actors from dying while in a sexlab animation and instead will die after the animation ends (Forced for the player while DOM is enabled to prevent issues)
	Added : "+1 Effective Cap Scaling" to Heart Levels and as a stat, this determines how high the Effective Usable Cap is per Player Level, grants +2 Body/Soul/Mind rating. (As in, how high your usable Health can get per level)
	Added : Effective Cap display to Status MCM as its own entry
	Added : Hotkey option in Status MCM to toggle "Allow Drain to Kill"
	Added : New Offering Chests to the Succubus Realm (Offer certain items like Blood Chips to convert to new items or receive random rewards, if using DOM you can receive lost items through offerings - Current rewards include Succubus Heart Items and Souls)
	Added : 25x version of Sperm (Bottle of Sperm) and a x20 version of Milk (Jug of Breast Milk) (use the new Offering Chest to aquire these)
	Added : Crystalized versions of the Experience, Skill, Life, Magic, Power Souls with x25 the effect (Use the new Offering Chest to obtain these)
	Added : New Evolving Title : "Unseen powers gift those who gift first."
	Added : Succubus Realm -Access Chests- Spell which gives remote access to the keeper chests from the Succubus Realm, costs Max Magicka by default (2 per player level), cost can be disabled in settings
	Added : Expanded "Drain Affects NPC Status" to include option to only drain Non-Allies and updated the text (New option will disable draining allies)
	Added : BDSM Levels to the Heart Levels MCM
	Added : Offering System to the Help MCM (Also removed old Soul Forge info)
	Added : "Disable Realm Spell Costs" to the Settings MCM which disables the new Magicka cost to using the Succubus Realm Teleport and Chest spells
	Added : More "Random Notes" to the Help Section (also removed empty spaces, compressing the menu more)
	Added : DOM now grants HeartXP when equipped items are destroyed upon respawning (XP earned is based on the item's weight and gold value)

	Changed : Stuck Script Checker will now run every 5 minutes rather than every 10 minutes, warning players sooner
	Changed : Death Override Mode's trigger and checker code has been re-written and functions differently than before (Should be more responsive and reliable but may cause new unforseen issues)
	Changed : Effective Cap now starts at +6 per-Player Level, increase higher with the new Heart Level
	Changed : Lowered HeartXP earned while in SexActs (Seems more people think it's too high rather than too low, if you liked the old rates you can increase HeartXP Gain in the Settings MCM to 130%)
	Changed : Slightly updated the Succubus Realm for the new Offering Chest and other small details
	Changed : Extended stuck script detection when loading to 8 seconds (up from 5 seconds) to reduce false-positives in script heavy games
	Changed : Succubus Realm -Connect- is now Succubus Realm -Teleport- to better clarify what it does for new players
	Changed : Succubus Realm -Teleport- spell can no longer be used while over-encumbered
	Changed : Succubus Realm -Teleport- spell now costs Max Magicka by default (3 per player level), cost can be disabled in settings
	Changed : Increased HeartXP earned from the mysterious chest (lines up with new DOM destroy equip amounts)

	Removed : Soul Forge has been completely removed with its purpose replaced by the new Offering system
	Removed : Flavor Text on Violence and Regal Glow passives to keep things clear
	
	Fixed/Added : Short delay to player death when teleporting from the Succubus Realm (Uses DeferredKill to prevent glitches from getting instantly killed when teleporting)
	Added/Fixed : Small delay to drain kill taking effect after animation ends to help prevent animations getting stuck for some users (Not sure if this will actually help or not)
	
	Fixed : Luscious Liquids passive not effecting Fluid Bonus gained from Breast Milk
	Fixed : Always Get Drain Benefit no longer stops NPCs from being drained even if Drain Affects NPC Status is enabled
	Fixed : Devious Partner passive now properly triggers when the partner orgasms rather than the player character (Only noticeable when separate orgasms is enabled)
	Fixed : Mysterious chest now properly shows the full HeartXP amount earned
	Fixed : General optimizations and MCM corrections
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Succubus Heart 5.00.04 Release

	Fixed : Setting "HeartXP Gain Multiplier" in MCM only allowing 100% intervals
	Fixed : Sexual Entire playing its sound effects incorrectly
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Succubus Heart 5.00.03 Release

	Added/Fixed : MCM option for potential fix for SexLab Animations disabling AI, enabled by default (Caused by a stuck animation package added by SexLab, fix attempts to remove this AI package after an act has ended)
	Fixed : "Always Get Drain Benfits" option not being toggle-able in the MCM
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Succubus Heart 5.00.02 Release

	Fixed : Death Drops not functioning properly
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Succubus Heart 5.00.01 Release

	Fixed : Consuming Sexual Fluids at high arousal should now properly decrease Arousal by 1% as intended
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Succubus Heart 5.00.00 Release

	Added : Consuming Sperm/Milk when Arousal State is above Normal decreases Arousal by a small amount
	Added : Hotkey "Soul Pet Summon Menu" when set allows opening the quick summon menu without using the Pet Self Spell
	Added : Some Stuck Script Detection to help when Skyrim botches a critical OnUpdate script (More error checking needs to be added overall, but this is a good start)
	Added : Player Level, Absorption Ratings, and BDSM ranks to the Status MCM
	Added : Sexual Entice can now increase up-to Tier 3 (Costs status but increases spell effectiveness)
	Added : Sexual Enrage can now increase up-to Tier 3
	Added : Spell Tiers are now also reset with Passives (Spells learned by default will reset to Tier 1, unlocked spells will be removed and made Locked again)
	Added : Passive/Active reset option to the Actives MCM
	Added : Status values to Actives MCM
	Added : Title System is now operational (Titles are earned or evolved through performing certain actions, read the hint in the Titles MCM and try and find/upgrade them all for bonus HeartXP!)
	Added : New Evolving Title "Be a good Succubus and you'll get the recognition you crave."
	Added : New Evolving Title "A dry throat makes for a dry night."
	Added : New Evolving Title "Sometimes it feels good to put your evil side away for a bit."
	Added : New Evolving Title "Hold the leash tight and enjoy your subordinate."
	Added : New Secret Title "This title better stay unknown."
	Added : New Secret Title "Search deep inside to return somewhere familiar, yet new."
	Added : New Secret Title "As they close their eyes for the last time, leave a lasting smile."
	Added : New Secret Title "They make not a sound, yet their stomach hungers ever more, and you can not help but satisfy this hunger."
	Added : Experimental Soul Pets setting "Don't unfollow" while enabled pets won't "unfollow" when dismissed or unsummoned (In theory, allows Follower Manager Mods to completely take over)
	Added : Some notifications for various events (Namely related to animations starting or failing)
	Added : Soul of Experience now reports how much HeartXP was gained in its notification
	Added : Soul Pet option "Dismiss when summoning pet" which will dismiss currently active pet instead of unsummoning current pet when summoning a new pet
	Added : Creature versions of sexual fluids, received from.. uhh... (Also sold by Selpha, has same traits as 'normal' fluids)
	Added : Succubus versions of sexual fluids, received from your Succubus! (Doesn't proc Fluid Bonus)
	Added : Ability to re-organize / swap Soul Pet slots in the MCM
	Added : Soul Pet names will now add a number if the name is the same as an already registered pet
	Added : Pet Traits Mechanic, when a pet levels up they have a chance to learn a new Trait improving Stats or changing behavior (Only 3 traits can be learned per-pet)
	Added : 6 New Pet Traits that affect status : Strong, Magical, Athletic, Fragile, Anti-Magical, Lazy
	Added : 6 New Pet Traits that affect behavior : Aggressive Partner, Exhausting Partner, Master Cravings, Lustful, Overflowing, Masochist
	Added : Soul Pet Traits display to the Soul Pets MCM
	Added : Soul Pets Setting "Act Traits won't kill" (will try not to kill partners with traits that cause damage from SexLab acts)
	Added : Restored an older feature were Soul Pets gain XP while animations are running and not just upon orgasm. (It's a fairly small amount)
	Added : Setting to show drain visuals occasionally while in a SexLab animation when drain triggers
	Added : Soul Pet "Summon Most Recent" will now display a message if there's no recent summon detected
	Added : DOM Setting Forced Respawn now included Last Entrance as an option (Renamed from Random Death Respawn)

	Added/Changed : Skill Levels MCM now displays messages when converting SkillXp into a Skill and is now more responsive
	Added/Changed : Added ability for multiple Soul Pets of the same type to be registered at once (You can now summon up an army of foxes and raid the local tavern!)
	
	Changed : "Train Pet" will now try to randomly select any active pet in the same active cell, not just the most recently summoned pet (Still prioritize the following/most recently summoned pet)
	Changed : Soul Pets will no longer clear inventories of spawned NPCs that have default equipment (will allow humanoid pets to spawn with weapons)
	Changed : Soul Pets are now persistent and won't be deleted when unsummoned (should help with Follower Framework compatibility and now they'll keep their inventory, stat mods, ect)
	Changed : Slowed down status drain during sex acts (makes it feel less front heavy and balances better for gameplay)
	Changed : Arousal now caps at 50% above exhausted
	Changed : Increased "touch" spell range to be approximately melee range, includes seduction spells and pet target spell
	Changed : Rebalanced "Skill Levels" increasing costs while drastically increasing Skill Levels gained (Less clicking required for levels)
	Changed : Completely re-wrote animation handling, performs faster and now supports up-to 5 actors. Also has fall-back and error checking which will try and find appropriate animations even if the first attempt fails. (High character count animations may require additional animation packs to function)
	Changed : Seduction Spells now show a notification when successful in seducing a target
	Changed : HeartXP Cost to increase Status Caps scales more quickly (Cost difference between each level is increased by about 50%)
	Changed : Reduced HeartXP earned through acts (reverted some changes and decreased scaling so it doesn't run wild so quickly, titles make up for early game XP rates)
	Changed : Mysterious Chest now grants more XP (updated to fit new XP rates)
	Changed : Rewrote and optimized On-Hit code while adding new functionality
	Changed : Optimized Combat Seduction Functions and added additional checks (Checks aim to help prevent "necro" animations from triggering when SexLab is processing slowly)
	Changed : Status over cap now only decays while outside of an animation (Should make it easier to build overcap at lower levels)
	Changed : Regal Glow now only checks while not in an animation (should help with some SexLab mod compatibility stuff)
	Changed : Soul Pets MCM has been completely redone to look and function better / more intuitively
	Changed : Adjusted weight of all Succubus Heart Items (Including Souls, Fluids, Blood Chips)
	Changed : Visual Effects for Sexual Entice (now Green) and Sexual Enrage (now Red)
	Changed : Changed how BDSM displays in the passives menu so it can now refresh without resetting the page (functions smoother than before)
	Changed : Reduced Soul Pet Levels required to increase Pet Skill Level (by roughly 50%, should make it easier to level pets after the first few)
	Changed : Soul Pet "Lusting" effects now apply to all pets in the same area rather than just the active pet
	Changed : Changed the value of some Succubus Heart items
	Changed : Attempted to make Succubus Heart items not be trade-able with normal traders (not sure if this works fully or not)
	Changed : Succubus Realm got an update, fixed some visual/NavMesh issues and updated scenery (Note the realm will look different based on the mods you're using)
	Changed : Increased Soul Pet "Replicate Soul" cost to 80 Blood Chips
	Changed : Increased how many Blood Chips Sepha can sell
	Changed : Increased how many Blood Chips received from removing Soul Pets (doubled amount per-level)
	Changed : Updated Soul Pets entry in the Help MCM
	Changed : Soul Pets can no longer be unsummoned while in a SexLab act, also won't be moved if being summoned while already summoned (Prevents some bugs, can still use dismiss option like normal)
	Changed : Slightly lowered Pet XP gained from orgasms (moved that XP to the passive in-act amount)
	Changed : Slightly adjusted drain visuals, now applies to the target rather than the player
	Changed : New Logo and MCM cover page updated for 5.0
	Changed : Reduced status received from Soul items to 1 (This equalizes their value with other changes made)
	Changed : Succubus Heart names to include underscores (_name_) instead of (<name>) (The brackets unfortunately hide the name in some cases as they're used by the engine)
	Changed : Sepha is now less likely to sell Soul Pet souls (allows other items to show up more often)
	Changed : DOM Forced Respawn now defaults to "Last Entrance"
	Changed : DOM "Revival Cost" now defaults to 50%

	Changed/Fixed : Added more validity checks before registering animations (May or may not have any noticeable affect, but it's good practice anyways)
	Changed/Fixed : Devious Partner passive should now ignore followers
	Changed/Fixed : Status display in the Passives/Actives menu changed and now updates when unlocking passives/actives
	Changed/Fixed : Reduced tick rate of a major script to hopefully reduce some inconsistency some people were having
	Changed/Fixed : Seduction Spells and Pet Target now calculate range differently to be more consistent between saves/hardware/ect
	Changed/Fixed : When Seduction Spells are successful they will now only cost status when animation successfully starts
	Changed/Fixed : Adjusted items sold by Sepha to include new versions of fluids, also fixed Milk appearing less often than Sperm at higher levels
	
	Removed : "Advanced Checking" from the settings MCM (Was only used for a single light weight function that now runs automatically, making it redundant)
	Removed : Visual Effect from Pet Self spell (Was originally there for debug purposes and is no longer needed)
	Removed : Alchemy effects removed from Empowerment Stone (Caused issues)
	Removed : Soul Pets no longer gain bonus status when leveling up (This was extremely inconsistent between different players due to other mods interfereing, instead this feature was moved into the new Traits system, which adds abilities other mods shouldn't mess with)
	Removed : Sperm adding oral cum stacks (Has a couple of bugs, removing this function until I fix them, will make into a setting in the future)
	
	Fixed : XPGain item bonuses no longer decrease total Desire rating (when calculating, XPgain math was incorrect)
	Fixed : Restored Soul Pet's being moved with player when transitioning from interiors and exteriors when follower code fails
	Fixed : Self Indulgent now properly displays the % of Sex Bonus gained in the MCM
	Fixed : More stuff should start disabled until Succubus Heart is initiated in the MCM
	Fixed : DOM teleporting the player even when disabled if players were using certain defeat mods
	Fixed : Sex/Fluid Bonus highlight text incorrectly stating 'in seconds' and showing an incorrect description
	Fixed : Self Indulgent Plus applying a different amount of Sex Bonus than non-solo acts
	Fixed : Gifted Consent+ not displaying its locked/unlocked status correctly
	Fixed : Masochist and Violence passive cooldowns should work properly (Not actually sure how these would break, just rewrote and optimized the code and it works now?)
	Fixed : Pet should now properly be recognised as the aggressor when using the Pet Target spell
	Fixed : Saving Essence recovery passive effecting cost and fixed cost reduction passive not working correctly
	Fixed : Removed Soul Pets message should now show the appropriate name when the pet was renamed
	Fixed : Soul Pets would randomly lose the ability to gain XP from being hit
	Fixed : Soul Pets gaining XP from non-hostile spells
	Fixed : Soul Pets "Summon Random Pet" being able to summon active pet
	Fixed : Soul Pets SexLab animations breaking when pet is re-summoned (would normally try to move the pet but would break animations if they were in an act, now prevents moving them)
	Fixed : Soul Pets "Summon Random Pet" and training when active pet isn't available should now work more consistantly
	Fixed : Various optimizations and MCM improvements
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Succubus Heart 4.13.00 Release
	
	Added : New Actives menu to the MCM (More content will be added in future updates)
	Added : Hotkey option to the Status MCM to Toggle "Drain Affects NPC Status" (Default is unbound)
	Added : New Arousal Stat which builds up over time, displayed as a percentage (Runs on in-game time)
	Added : Arousal decreases by 80% upon player orgasms
	Added : Soul Pets can now be Dismissed instead of unsummoned with the petself spell or in the MCM (This keeps the pet in the world rather than removing them, could help with multi-follower mod compatibility)
	Added : "Females Give Milk" added to MCM (While Enabled : When orgasming, Female characters will give Breast Milk to their partners. [Default : Disabled])
	Added : "Males Give Sperm" added to MCM (While Enabled : When orgasming, Male characters will give Sperm to their partners. [Default : Enabled])
	Added : "Use SPID for Dynamic Scripts" to the settings MCM, enabled by default
				Use SPID to apply dynamic scripts, requires 'Spell Perk Item Distributor (SPID)' to be installed. [When changing this setting, Save then reload immediately to avoid issues. If disabled, Succubus Heart will revert to a much more heavy script cloaks system - not recommended]
	Added : Gender display to Status MCM (Pulled from SexLab)
	Added : Player Succubus now generates Arousal while in a sex act before orgasm
	Added : Sex Bonus, while in a sex act gain time, while not in a sex act Sex Bonus decays
	Added : Fluid Bonus, when consuming either Sperm or Milk gain bonus time, decays while not in a sex act
	Added : Drain now has decay the longer an act goes on, drain starts at 100% then decreases by 20% of the last value each absorption, rounded up (Ex. with 10 absorb the numbers will be 10,8,7,6,5,4,3,3,2,2,2,1,1,1...)
	Added : Soul Pets are now Immune to absorption/drain
	Added : When an NPC is set immune to absorb a Notification will display when starting an animation with them
	Added : Status Cap now had a "functional cap" based on player level
	Added : Arousal States and Defects at higher arousal states
				(Very Low Arousal Levels : "Exhausted" Sex Drain starts reduced by 50%)
				(Normal Arousal Levels : "Normal" No negative effect)
				(High Arousal Levels : "Craving" Max Status starts to decay, 1per 60seconds - decayed amount at all arousal levels adds to SkillXP)
				(Excessive Arousal Levels : "Withdrawl" Decay rate increased, 1per 30seconds, Soul Pets may sense the Succubus' hormone levels...)
				(Dangerous Arousal Levels : "Starved" Decay rate increased, 1per 20seconds, begin taking random Status damage at irregular intervals - won't kill)
	Added : Arousal State now in Status MCM with descriptive text for each state
	Added : Soul Pets now lets you know when you already have a pet of that type replicated (so you know why it failed), also updated wording
	Added : "Always Get Drain Benfits" to Settings MCM, while enabled the player Succubus will still get status even if the target isn't drained (Enable this with "Drain Affects NPC Status" to always gain drain but never affect NPC stats)
	Added : Total Cap now displays on the Status MCM in (parentheses), clarified Effective Cap
	Added : Check arousal status hotkey, shows up as a notification
	Changed : Re-organized entries in the MCM
	Changed : Separated the Status and Settings menu (Settings menu is now near the bottom)
	Changed : Perks menu is now the "Titles" menu (Function unchanged, it's for a future update)
	Changed : Rewrote most of the MCM to be more concise, clear, and accurate while adding additional helper text to many entries
	Changed : Modified and Added Comments in the Source Code for easier reading (Should make it easier to make additions/modify Succubus Heart should anyone wish to do so)
	Changed : Added spaces in the Soul Pets and Soul Forge selection menus to help prevent accidental selections/deletions
	Changed : Stacks are now referred to "Bonus" (Function unchanged for now)
	Changed : Sperm and Milk stacks are now merged into "Fluid Bonus" (Function unchanged for this update)
	Changed : Altered some settings defaults
	Changed : Temporarily hid status overrides in Status MCM (Can still be set manually via commands but may break until officially re-enabled)
	Changed : Updated the Help MCM, added Key Terms and Vocaburlary, added Random Notes, Added Discord Link
	Changed : Updated the MCM Logo Display to show an updated version of the old logo and shows Discord link
	Changed : Soul Pets are now Animal Followers and use the associated scripts
	Changed : Pets no longer give the player their inventory when Unsummoned (Feature was buggy, will have a better solution in the future)
	Changed : Succubus Realm NPC "Spirit" is now called "Sepha"
	Changed : Succubus Realm's Weather and Location data was altered (Effects will depend on your graphics mods)
	Changed : Simplified Keyword Detection for easier mod integrations
	Changed : Adjusted HeartXP gain values when rewriting systems
	Changed : Absorption and XP rates are now the same between consent, victim, and aggressor animations
	Changed : Drain will now only reward status if status is actually drained (In other words, if a victim only has 10 magicka, only 10 magicka can be absorbed)
	Changed : Drain over cap will now give the new SkillXP
	Changed : Changed Soul of Experience Heart XP Granted, now gives 100 + 50 per player level
	Changed : Sperm/Milk Bonuses were Merged into "Fluid Bonus" (Stat also reset)
	Changed : [Technically a fix] Absorb visual should now only show when the animation actually contained drain
	Changed : Skill Levels now runs on "SkillXP" earned through the new versions of systems. Spend SkillXP to gain Skill Experience directly instead of buying levels
	Changed : Soul Pets now reach 100% Status at level 4 (was level 6) and starts with higher status (This effectively makes the level scaling for pets much more shallow but should make them more usable at lower levels)
	Changed : Changed 3 instances of potentially offensive/triggering language (Given the context of the mod, avoiding this completely is probably impossible without changing the vibe, but this specific case was unnecessary)
	Changed : Passives no longer require BDSM Rating to unlock (Costs are being replaced with Status Caps)
	Changed : Perfect Orgasm :
				Now only gives Rare Drops from partner orgasms, and Death Drops from your Succubus' orgasm
					= (Was technically last patch, just forgot to add it to changelog)
				+ Rare Drop Rate now costs 20 Magicka Cap to increase
	Changed : Luscious Liquids Re-work : Changed both upgrades
				+ Status Recovery : -20 Health Cap, +(10% Desire) Health/Magicka/Stamina Recovered
				+ Fluid Bonus Gain : -10 Stamina Cap, +5% Fluid Bonus Gained
	Changed : Masochist Re-work : Changed one upgrade
				+ Arousal Gained : -15 Health Cap, Gain 1% more Arousal when hit. [At least one point is required to gain Arousal on-hit]
	Changed : Self Stacker is now Self Indulgent with Re-work :
				+ Sex Bonus Gain : -10 Stamina Cap, +5% more Sex Bonus Gained
				= Self Indulgent+ : Gain Sex Bonus in solo acts
	Changed : Saving Essence : Both upgradess changed
				+ Health Recovery : -30 Health Cap, +(5% Body) Health recovered per stack
				- Fluid Bonus Cost : -30 Magicka Cap, -20min (In-Game Time) Fluid Bonus Cost
	Changed : Gifted Consent : Changed upgrade cost and added Plus version upgrade
				+ Max Status Increase : -10 Magicka Cap -5 Stamina Cap, +1 Max Health/Magicka/Stamina granted to partner every 5 seconds
				= Gifted Consent+ : -40 Health/Magicka/Stamina Cap to unlock, While unlocked consensual partners do not lose Max Status from drain but your Succubus' benefits start at 10% of their normal drain.
	Changed : Devious Partner : Changed both upgrades, both trigger upon Orgasm now, Gold Steal scales with Desire Rating
				+ Gold Steal Chance : -20 Stamina Cap, +20% Chance to steal gold
				+ Item Steal Chance : -30 Magicka Cap, +10% Chance to steal item
	Changed : Formal Beauty : Now only one upgrade path, While Sex Bonus is active, restore health every 5 seconds
				+ Health Recovery : -25 Health Cap, +(5% Desire) Health recovered every 5 seconds.
	Changed : Seducer : Completely reworked, now applies bonuses to Seduction Spells (Not currently in-game) and increases Arousal Resistance (increase percentage where High Arousal has negative effects)
				+ Success Rate : -30 Health/Magicka/Stamina Cap, +10% Seduction Success Rate (Flat rate increase)
				+ Arousal Resistance : -35 Stamina Cap, +20% Arousal Resistance
	Changed : Regal Glow : Increased cost of + Armor Rating to -25 Magicka Cap and capped rank to lvl 5, otherwise unchanged
	Changed : Violence : Increased cost to -80 of the corrisponding status, now caps at lvl 1, increased cooldown to 10seconds, otherwise unchanged
				(Violence has always been the "go-to" passive for breaking the game's balance, so I'm capping it low and treating it like the "Passive+" type unlockes. Should still retain a lot of its power as you can still scale up with Soul Rating, but now it shouldn't overpower other options)
	Changed : Excel Passive : Delay upgrade is unchanged
				+ Potential Cap : -15 Health/Magicka/Stamina Cap, +(20% Body) Cap Excel capabilities
				= Cap Excel+ : -60 Magicka/Stamina Cap to unlock, while unlocked Status exceding your Succubus' Status Cap won't decay while Sex Bonus Time is active
	Changed : Soul of Desire now increases Arousal by 50% (Was related to the old desire system before, but the name still fits!)
	Changed : Soul of Force is now Soul of Skill and grants 50 SkillXP
	Changed : Sexual Entice now costs 100 Magicka to cast with a base 30% chance to seduce the target (Seducer passive increases chance)
	Changed : Sexual Enrate now costs 40 Health to cast with a base 30% chance to seduce the target (Seducer passive increases chance)
	Changed : Cleaned up a lot of unused variables and properties (Makes the mod a bit lighter on memory)
	Changed : Specialty Stone now grants 800 SkillXP
	Changed : Passives MCM now shows Status at the top left instead of BDSM Rating (Since total BDSM Rating is now longer required for Passive Unlocks)
	Changed : BDSM Rating now excludes all item bonuses (These are stats gained from items like increases Health Cap or increases HeartXP gain)
	Removed : SexLab is now longer a master but is still required for the mod to function as expected (Makes adding support for other frameworks possible in the future)
	Removed : "Don't Drain Consensual Partners" Setting (Wasn't implemented in re-write)
	Removed : "Drain Ally" Setting (Wasn't implemented in re-write)
	Removed : Status Cap bonus based on Level (This was the +4 Health Cap you'd get when leveling up)
	Removed : MCM Heart Levels "Tracking XP till" system (I think I broke it anyways)
	Removed : Removed Perk functionality (Will be replaced by Titles in a later update)
	Removed : Sex Stacks and Sperm/Milk Stacks (Replaced by new Bonus system)
	Removed : Removed remaining code for Soul Pet "Absorption" where they drained NPCs (I don't think this was functional, but the spell effects that implemented them are now unused, so now they super don't work ^-^)
	Removed : Perks completely removed now (replacing with Titles, new Tracker already in-place, just not visible in-game)
	Removed : Old SkillSP and Force system has been replaced
	Removed : Value Stacker Passive (Stacks no longer exist and that was the whole point of this passive)
	Removed : Force Master Passive (Force is no longer a stat and updating it to the new system didn't make much sense)
	Removed : Passives no longer have the extra blurbs on them (Non-native English speakers specifically really struggled to understand what part of the descriptions were important, so while it's fun to have blurbs I thought it would be best to remove them)
	Fixed/Changed : Soul Pets should no longer spawn "random" characters when used on some randomly spawned enemies.
	Fixed/Changed : Soul Pets should now longer allow replicating dead NPCs (twas a silly oversight)
	Fixed/Changed : Re-saved the NPCs found in the Succubus Realm and made extremly minor changes, and tali's hair
	Fixed : Soul Pet Replicate code still running even if there's no proper target
	Fixed : "Hostile Vigil. of Stendarr" Setting displaying inverted once selected
	Fixed : Some 'touch' spells missing their range properties (was missing fake projectile to make touch actually work reasonably)
	Fixed : Succubus Heart Values and Effects should now properly stay inactive on a new game until Succubus Heart is initialized (Some timers and values must initiate when the game starts, this is effectively unavoidable to ensure stability. If you do not plan to play with Succubus Heart enabled, please disable the .esp in your mod load order!)
_____
Succubus Heart [4.11]
	- Added. "Revive Cost" option to Death Override Mode
	 - - Reduces Status Caps by a certain percentage when reviving in DOM
	- Added. "Never Die Mode" option to Death Override Mode (Requires Death Override Mode to be enabled)
	 - - This mode has the player heal and stand back up after the bleed out delay rather than returning to the Succubus Realm
	 - - NOTICE : It's recommended to disable "lose items" and similar options while using Never Die Mode and instead use the Revive Cost option
	= Fixed. "Seducer" passive allowing the player to purchase upgrades without enough Status Cap
	- Fixed. the All Consuming Chest should no longer give free XP every time it was opened and closed
_____
Succubus Heart [4.10]
	- Modder Note. All non-pet items now trigger based on keywords, you can now add the "SuH_key_  " keyword to any item to trigger the appropriate effect. (Check SuH_Status or SuH_Main_player for keywords available)
	.
	- Changed.  Devious Partner Passive
	 - - Gold Up is now +2 stolen every level instead of +1
	 - - Conversion Up is now +5% of Mind Rating instead of +20%
	- Changed.  Seducer Passive
	 - - Status Caps reduce by 60 instead of 20 per rank
	 - - Cost Down decreases by 30% instead of 10% (Requires 3 levels to nullify instead of 9)
	- Changed. Updated some Help and Error text
	- Changed. Added Brackets and slightly changed names of Succubus Heart items
	- Changed. Removed "empty" magic effects on consumables and removed all other ingredient effects
	 - - Will be adding new effects in the future so they can legitimately be used in alchemy without drawbacks
	.
	- Removed.  guaranteed "+1" effect from all passives that had it
	 - - This means Passives can now have an effect of zero if BDSM isn't high enough (before it would always add +1, preventing this)
	.
	- Added. Refresh Stone Item
	 - - Resets Passives without costing HeartXP
	 - - Added Refresh Stone to Spirit's potential items for sale
	- Added. Setting "End Act On Attack"
	 - - Attempts to end Acts when a participent is attacked, can cause some animations to end improperly
	- Added. Consuming Sperm should now apply an oral cum effect
	- Added. "Submit Cooldown" Option
	 - - Changes how long a character is immune to Combat Seduction after the end of an act
	- Added. Permanent storage chests near the entry point of the Succubus Realm
	.
	- Fixed. Perks should now properly effect BDSM Rating similar to items without having to reset passives
	 - - Cap increases should have increased BDSM rating when aquired but wouldn't until BDSM was fully re-calculated by a reset
	- Fixed. Regal Glow should now update its armor rating value properly
	= Fixed. Regal Glow should now display the correct values in the MCM when re-loading/entering the menu"
	- Fixed. Added missing flags on some SuH background functioning spells
	 - - This should prevent NPCs from reflecting/resisting effects, remove some rare visual effects that would randomly appear, and functions like "calm during act" should work more consistantly
	- Fixed. Some timers/cooldowns should no longer count-down when in menus
	- Fixed. Combat Seduction should be more responsive to ignoring acts and behave more reliably
	- Fixed. Sperm and Milk acquisition and application on Orgasms should work more reliably and be compatible with more mods
	- Fixed. Characters that revive should more reliably prevent double drops
	- Fixed. Re-implemented Combat Seduction Cooldown, now called Submit Cooldown. (Still somewhat unreliable)
	- Fixed. Some typos and incorrect numbers in the MCM
	.
	+ Milk and Sperm calculations are now a SuH_Fun function (MilkCalc and SpermCalc)
	+ Orgasms now use the Milk/Sperm function instead of an equip method
	+ SuH_dyna_active will now try to remove itself OnLoad, this is to help with refreshing the script
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Succubus Heart [4.9]
- Changed. DOM now fully recovers Status (or tries to at least - Required to fix some glitches)
= Changed. Decreased Soul Forge Memory Increase Cost
- Changed. Passive Reset Cost now scales based on how many points have been spent (was based on level)
= Changed. Increased value of pet soul items
- Added. Passive Cap Excel which allows status to exceed the Status Cap (50% Body Rating per-rank) and slow the decay
 - - Note : When exceeding past the Status Cap, Status will slowly decay and convert into force
- Added. Soul of Pet Skeever item
- Added. Soul of Pet Riekling item
- Added. Soul of Pet Draugr item
- Added. Toggle for Vigilant of Stendarr Hostility in Settings MCM
= Fixed. Follower's Temporary Bow is now removed from inventory when returning pets home (Vanilla fix)
= Fixed. DOM should now return the player to the Succubus Realm properly when knocked down without recovery options (ex. Absorption or external healing)
= Fixed. Soul Pets not properly gaining XP in combat or being removed on Death
= Fixed. Soul Forge MCM showing the wrong cost for items in memory
= Fixed. Soul Forge MCM showing wrong memory increase cost after increasing memory
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Succubus Heart [4.8]
- Changed. Updated Soul Pet MCM tutorial pop-up to reflect changes
- Changed. Spirit will now have more stock for sale
= Changed. Removed Slot Numbers on Soul Pets MCM
= Changed. Soul Pets now scale by Status Percentages rather than relying on difficulty scaling
- Removed. Death Override Mode no longer set status at 30%
- Added. 'Lose Blood Chips On Death" Option for Death Override Mode
- Added. Soul Forge is now integrated
 - - Accessed in the Soul Forge MCM menu, now showing a tutorial message on first entry
 - - Use Blood Chips to forge items instantly from memory
 - - To add an item to memory select an item from your inventory (using the Soul Forge MCM) to start analyzing it
 - - Analysis will complete over time however a small boost is gained when forging other items
 - - When Analysis reaches 100%, if there is an open memory slot the item will be added
 - - If Analysis reaches 100% and there are no slots available some progress is lost and Analysis will continue
 - - If an item is already in memory, doesn't have a name, or is a Succubus Heart Item it can't be Analyzed
 - - Items can be removed from memory in the MCM to open slots
 - - Slots available can be expanded (up-to 50) using HeartXP
- Added. Create Blood Chips from Health Cap to the Soul Forge MCM
- Added. Summon Most Recent Pet to Pet Self Spell
= New Soul Pets System Changes
	= When updating to 4.8 DEV Pets will most likely lose their names and need to be re-named manually
 - - Soul Pets that have no default name will be auto-named "Pet"
 - - Soul Pets can be renamed using the MCM
 - - Soul Pets scale their Status based on Level
- Added. Pet Dog Soul which adds a Dog Soul to an open Soul Pet Slot
 - - Also added to Spirit's possible items for sale
- Added. Pet Husky Soul which adds a Husky Soul to an open Soul Pet Slot
 - - Also added to Spirit's possible items for sale
- Fixed. Fixed losing gold with Death Override even when Lose Gold on Death was disabled
- Fixed. Some defaults that should have been disabled on new games
- Fixed. Succubus Realm 'Return to last entry' just returning directly back
 - - (Will need to re-enter an interior for this to fix itself)
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Succubus Heart [4.7]
- Changed. Succubus Heart no longer auto-starts and must be started using the MCM
- Changed. Soul Pets has been completely re-done to fall in-line with my WIP stand-alone.
- Changed. Soul Pets are now vulnerable to Combat Seduction from the player
- Changed. Blood Chips are now weightless
- Changed. Blood Chips value decreased to 3 (was 5)
- Changed. Removed spell cost from Pet Target Spell
- Changed. Updated Help in the MCM to include updated mechanics
- Changed. Menu Pop-ups now describe their options
- Removed. All old Soul Pets
- Added. New Soul Pets System
 - - Souls are 'replicated' by using the Pet Target spell on any non-unique character
 - - Replicating a soul will cost 50 Blood Chips
 - - Replicated Souls are registered as pets and can be summoned at any time as a follower
 - - Only one of each type (ActorBase) can be registered at once
 - - Up-to 25 Pets can be registered at a time
 - - If a Soul Pet dies they are removed from your registery
 - - Desummoning a Pet grants the player their invintory
 - - In Combat and Training pets will gain XP and increase their summon level
 = = At certain level intervals pet summons will grow in strength
 - - When pets are removed Blood Chips will be rewarded based on level (5 per-level)
 - - Leveling pets will level the Pet Skill which increases XP gained by pets overall
- Added. Blood Chips added to Death Drops (Randomly drops at different values, including zero)
- Fixed. Soul Pets are now 'mostly' compatible with follower framework mods (compatibility will vary on a per-mod basis)
- Fixed. Spells should now properly add upon update/new game
- Fixed. MCM should now properly appear on new games and appear quicker
_____
Succubus Heart 4.6.1
- Fixed. Defaults when starting a new game should now set properly
_____
Succubus Heart 4.6 [MUST BE INSTALLED BEFORE 5.0 FOR EXISTING SAVES - OR ELSE DATA WILL BE LOST!]
- Dropped SLE Support entirely (May or may not return - see FAQ for more info)
- Changed. Completely re-worked how large parts of the framework functions in preparation for 5.0. (Saves from before 4.6 must be updated to 4.6 before any further updates are installed or else progress will be lost/reset!)
- Removed/Fixed. Incorrect Display of Status Decreases (accidentally left these in last patch)
- Removed. Crafting Mechanic (Replacing with new Soul Forge Option)
- Changed. All passives now have the same cost (30 + 10% per-level)
- Changed. Perfect Orgasm now costs 15 of each Status (was 10 of each Status)
- Changed. Luscious Liquids now costs 15 Status (was 5)
- Changed. Masochist now costs 15 Status (was 10)
- Changed. Seducer now costs 20 of each Status (was 15 of each Status)
- Changed. Violence now costs 60 Status (was 10)
- Changed. Regal Glow now takes slot 60 (Hopefully fixes some compatibility issues? maybe?)
- Changed. Spirit now sells slightly more items on average
- Changed. Spirit now sells Blood Chips (New Item)
- Changed/Fixed. Masochist can now only trigger once for every 5 seconds (Also fixes a bug caused by certain spells)
- Fixed. Passive Cooldowns activating much quicker than they should
- Added. Blood Chip Item (Currency)
- Added. Temp-Soul Forge MCM Menu (Will release in full with 5.0)
- Fixed. Some passives activating when they shouldn't with an effect of 1
- Fixed. some inconsistent wording and typos
- Fixed. Slightly increased Sexual Enrage/Entice range to fix it not activating for some people
- Fixed. Extending past cap decay no longer ignores Status Cap Override
- Fixed. Absorb Override displaying incorrectly
- Fixed. Made some optimizations that should eliminate papyrus math errors and help performance
_____
Succubus Heart 4.5 (SLE Support Dropped)
- Removed BDSM 'Type' that was determined by highest rating (opt-ing for a new scaling system)
- Changed Stacks no longer have a cap, instead certain passives will 'consume' stacks when they take effect
- Changed Stack Cap Level now increases "Consumable Stacks" which change how many can be consumed at once (for passives)
- Changed Stacks no longer effect BDSM True Values
- Changed Masochist Passive now reduces Health Cap by 5 and scales with Body Rating
- Changed Violence Passive now reduces Status Cap by 10 and scales with Soul Rating
- Changed Regal Glow Passive now reduces Magicka Cap by 5 and scales with Mind Rating
- Changed Saving Essence now scales with Body Rating
- Changed Luscious Liquides now Decreases Health/Magicka Cap and scales with Desire Rating
- Changed Formal Beauty now consumes stacks when entering combat, recovery status based on stacks consumed (Replaces the old Passive)
- Changed Force Master now reduces All Status Caps by 25 and decreases Force Required for SP by 10% per-rank (Caps at 90%)
- Changed Devious Partner (Conversion) now scales with Mind Rating
- Changed Healthy Absorber now decreases All Status Caps by 5 (same effect)
- Changed Have Orgasm perk to increase Stamina Cap by 2 per-rank
- Changed Absorb Status perk to increase Magicka Cap by 2 per-rank
- Added BDSM True Values are now easily viewable in the Passives MCM (was previously burried in help text)
- Added Soul Pets now lose 25% of thier XP on death
- Fixed Combat Seduction should no longer trigger when settings are set to zero.
- Fixed Drain Kill should no longer kill NPCs when the player isn't involved
- Fixed Skill Levels MCM showing wrong "To Next" value when earning SP
- Fixed Combat Seduction triggering from Healing Spells
_____
Succubus Heart 4.42
- Fixed Soul Pets Horse Summoning The Horker Instead (making the horse un-summonable)
_____
Succubus Heart 4.412
- Updated SLE version to 4.412
- Fixed Status Overrides in Settings Menu showing incorrect values (Didn't actually effect function tho? I think?)
- (4.411) Fixed Death Override Mode breaking Health Values (and it not setting status to 30% properly)
_____
Succubus Heart 4.41
- Changed very minor optimization for features when they're not in use (less unnecessary checks)
- Changed Perfect Orgasm Passive increase death drop chance now decreases Status Cap by 10 (Replaces old deffect)
- Changed if status is above cap it will now decay over-time (1-per second, future passive will use this function)
- Changed Violence Passive should now only be able to trigger once per-second
- Changed Devious Partner (Second Effect) now reduces Max Stamina (replaces old defect)
- Changed Devious Partner should no longer trigger when in a solo act (Second Effect)
- Fixed some mutli-thread errors (scripts running multiple times, overwriting eachother's values)
- Fixed Masochist Passive activating when the player has no health (Shouldn't activate below 10 Health like before)
- Fixed Passive Reset still activating for free (Also fixed it not calculating cost properly but that didn't effect anything)
- Fixed Force required for next SP not showing correctly when SP was earned
- Fixed Stamina Absorption being effected by Healthy Absorber in specific cases
- Fixed Death Override Mode breaking Health/Magicka/Stamina Values till load (and it not setting status to 30% properly)
- Fixed? Errors from Combat Seduction Cooldown (Maybe it'll work for once..?)
_____
Succubus Heart 4.40
- Changed SSE Edition of Succubus Heart will be a proper .esp and not a master
- - - Making the file a master isn't required to work around bugs like in SLE
- Changed Succubus Realm has been changed up/updated (New changes are a WIP)
- - - Changes to the Succubus Realm will be SSE exclusive from this patch forward
- Changed Passive Resets now costs HeartXP (500 Heart XP Per-Player Level)
- Changed 'most' Perk Requirements (Some take longer, some don't)
- Changed nearly all Soul Pet functions for easier updating and better performance
- Changed Can now click a Pet to summon and it will automatically de-summon any active pet
- Changed Death Override Mode should work more efficiently and react to SexLab better
- Changed "Have Orgasm" Passive now increases BDSM by 5 (Body) [was +12 (BDSM)]
- Changed Masochist Passive now Damages Health for each type (Code was also re-written)
- Changed Formal Beauty's description to better explain how the passive 'works' and can synergize
- Changed Settings MCM has been re-arranged and some things are re-named to 'hopefully' be more condensed and straight-forward
- Changed max and increments in Settings MCM Sliders for more precise customization
- Changed Force (Progress toward Skill Points) is now only generated if the character is ALSO fully recovered
- - - ex. If you have capped Health, but you're only healed to 50% you won't gain Force
-Changed Force needed per-SP (Early levels will get a bit less but later levels shouldn't change all that much)
- Added "Drain Them To Death" Passive that grants +2 Health Cap (Kill Drain to obtain)
- Added Absortion/Drain now also recover the value taken
- - - Basically means you now 'heal' what you take instantly, this plays into other mechanics I'm adding in this and future patches
- Added "Disable Regen" Option for Health/Magicka/Stamina Separately
- Added Death Override Mode now respawns the player with only 30% Health/Magicka/Stamina
- Added "Advanced Checking" Option which enables/disabled not-always-needed checks (Like the new Regen Disable checks)
- Fixed Death Override Mode reviving before animations from Combat Seduction can trigger
- - - This works by adding a check into Combat Seduction. Other submit mods could still see this problem.
- Added more efficient bleed-out timer to Death Override with MCM option to 'attempt' and allow submit mods to process before triggering. (If DOM restes the character to quick, increase this option)
- Fixed Soul Pets not returning after death properly
- Fixed Soul Pets Random Summon 'randomly' failing
- Fixed Perks not effecting BDSM Rating Types till a reset
- Fixed BDSM Reset not calculating with Perks properly
_____
Succubus Heart 4.32 (Introduced SSE Version)
- Changed "Succubus Realm" Spell can no longer be cast while in combat (no more free escapes!)
- Added "Calm enemies During Acts" option that attempts to stop combat while in an act
	- This is a super basic implementation since my other methods failed... better than nothing I guess.
- Added "Clean Arrows off Character" option that attempts to remove arrows and other projectiles in acts
- Added some highlight text to the MCM and added "Crafting" to help section
- Fixed Crafting Points not being rewarded
- Fixed Crafting Item lists being cut-off (not showing all items)
- Fixed Some Items in the Crafting MCM Not showing their cost or costing 0c
- Fixed Bristle Level Not Showing in MCM
_____
Succubus Heart 4.31
- Fixed Sexual Enrage/Entice not being actual spells (wouldn't cast)
- Fixed Spider not leveling up?
_____
Succubus Heart 4.30 (This version is mostly untested, keep a save backup)
- Changed Crafting system got an overhaul (More items will be added in the future)
- Changed Crafting Menu now has a list based system (easier to find what you need)
- Changed Seduction Spells are now touch spells and don't have range
- Added Crafting Points are now earned through absorption to spend on crafting
- Added Spider Soul Pet (It's the small one... it's the only one I got to work properly)
- Fixed / Changed Skill Trainer Bug Detection should no longer infinitely level skills for free
- - - Will now take SP but won't allow any more increases until the skill is leveled normally
- Fixed? Always Drain Kill should now work properly (probably)
- Fixed Added a 'cap' to HeartXP to prevent overflow errors (still can't find the actual cause, this is a workaround. Cap is 2 billion and -1 which are impossible to reach normally)
_____
Succubus Heart 4.21
- Changed Regal Glow passive no longer counts as body armor and should no longer conflict with body-checking, SOS, or other similar mods (However, it now takes Slot 48 and will conflict with some outfit mods that use way too many slots)
- Changed CoS now hungers gold value as well, and is more grateful than ever...
- Changed Help menu has been redone and simplified (Now has general descriptions)
- Added Craft Menu/System (This allows the exchange of Status for Items/Gear with leveling)
- Added Lockpicks/Weapons/Armors to the Craft Menu
- Fixed Perk's Progress Bars being broken at level 0
_____
Succubus Heart 4.20
- Changed Succubus Realm -Connect- Now acts as both a teleport in and out spell
- Changed Increased Pet XP required to level Soul Pets
- Changed how Combat Seduction applies and deletes (Cooldown is currently 5 seconds, will be configurable in the future)
- Changed Perks have their Bonuses changed and reverted
- - - Absorb is now +2 BDSM per-rank
- - - Consume Sperm is now +500 HeartXP
- - - Consume Milk is now +500 HeartXP
- Changed Perk progress bars now show progress to next level from last level (instead of from Zero to New Level - technically a fix)
- Removed Soul Pet Desire System Entirely
- Removed Succubus Realm -Disconnect- Spell (Function merged into -Connect- spell)
- Added "Drain Follower" Option which when disabled current following followers won't be drained
- Added Verify to Skill Leveling (Won't spend SP if the skill didn't level - This is a basic check and may not always work)
- Added Min-Health and Stamina option to Combat Seduction (Stamina only works for PC to NPC for now)
- Added Perk "Ally Orgasm" added (Bring allies to orgasm and gain +1000 HeartXP per-rank)
- Added "Chest of Sacrifice" to the Succubus Realm
- Fixed some missing references (should get rid of errors in log from SuH)
- Fixed Summon Horse from Pet Spell not displaying a message when horse is unavailable
- Fixed Status Cap increase in Heart Levels showing the wrong cost after leveling
- Blaze It
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Succubus Heart 4.19
- Changed Soul Pets now have set max Health/Magicka/Stamina per-level and increases linearly
- Removed Soul Pet Deaths decreasing status
- Removed Train Pet Spell (Merged into new Pet Spell)
- Removed Summon Random Pet Spell (Merged into new Pet Spell)
- Removed Summon Horse Pet Spell (Merged into new Pet Spell)
- Removed Return Pet Spell (Merged into new Pet Spell)
- Removed Rape Target [Pet Spell] (Merged into new Pet Spell)
- Removed Grass which couldn't be seen in Succubus Realm (Optimization)
- Added Pet Spell [Soul Pets], This is now a merged version of all self-cast pet spells. A menu will now open upon casting, options include Train Pet / Summon Random Pet / Summon Horse Pet / Return Pet / Cancel.
- Added Pet Target Spell [Soul Pets], This is now a merged version of target pet spells. A menu will now open upon hitting a valid target however only Rape Target is available.
- Fixed some text errors in the MCM
_____
Succubus Heart 4.18
- Changed Succubus Heart Logo is now in English (Lost my 'japanese' fonts when moving to my new SSD... worth.)
- Changed Succubus Realm no longer has a 'tree fence' and now has 'mountains'
- Changed Death Override's "Random Respawn" setting to "Force Random Respawn" which will bypass the new options (Also now defaults as Disabled)
- Added new Spawnpoint for Realm Disconnect which 'should' be at the last entrance you went through (Similar to Auto Saves)
- Added Realm Disconnect now asks where you'd like to spawn (Directly Back / Last Entrance / Random Location)
- Added "Absorb From NPCs" which allows/disallows NPC stats to be effected
- Removed casting time on Succubus Realm Connect/Disconnect Spells (will add combat detection later)
- Fixed XP Gain cost displaying incorrectly after leveling
_____
Succubus Heart 4.171
- NOTE : Thanks to a bug in the last version, I reset the Absorb Perk to 0
- Changed Absorb Perk levels slower and only levels through sex acts
- Changed Combat Seduction Cooldown is now 5 seconds on NPCs
- Changed/Fixed Modified return pet code and positioning to hopefully fix conflicts
- - - This should hopefully fix some players having pets randomly spawn dead or aggro
- Fixed all status gains counting toward the Absorb Perk
- Fixed Combat Seduction Cooldown not applying in release version
_____
Succubus Heart 4.17
- Added Cooldown to Combat Seduction (5 seconds for player, 10 seconds on NPCs)
- - - This is to add a bit more combat-ability to it, and prevent bugs from SexLab
- Added Return Pet spell which will de-summon pets
- Added Absorb Perk which levels by absorbing status from enemies (Grants XP Gain)
- Added Consumer Sperm Perk (Grants Max Health)
- Added Consumer Milk Perk (Grants Max Health)
- Added visual effect on the PC after an act (to signify absorption, just trying things)
- Fixed Soul Pets causing errors in Combat Seduction
- Fixed Perks Progress Bar Being Wonkey (I tried to divide float by int... for shame)
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Succubus Heart 4.16
- Added Perks MCM menu (system is WIP - Suggestions wanted!)
- Added Perk "Have Orgasm" - +12 BDSM per-rank
- Fixed Formal Beauty now shows the timer value in the description
- Fixed Pets can now only register losing desire on hit once every 5 seconds
- Fixed Seducer Passive not resetting when points are refunded
- Fixed Bristleback not appearing in Soul Pets Menu
- Fixed "Lose Items" setting always acting as enabled (For death override)
- Fixed? Pet's using wrong Desire values (Reported in 4.15, but not found in dev-build)
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Succubus Heart 4.15
- 4.151 - Granted Summoner XP Based on Pet Levels earned before summoner reset
- Fixed Husky not working with the train pet spell
- Fixed Horse Desire displaying incorrectly in the MCM
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Succubus Heart 4.14
- WARNING : Dawnguard and Dragonborn are now REQUIRED (Use 4.13 if you don't have these)
- Note : Slaves were meant to be in this patch, however thanks to some follower bugs they'll be added later.
- Changed Pet Level Scaling to 10% of the player's level
- Changed reset pet and summoner level because of value changes, stats uneffected (Sorry!)
- Changed Pet XP levels to be based on 'Tier' (What summoner level they require to unlock)
- Changed semi-grouped pets based on type (canine, beast, humanoid, resource, slave)
- Added Level Caps to Spirit and Tali
- Added Husky Soul Pet
- Added Bristleback Soul Pet
- Added Seeker Soul Pet
- Added Gargoyle Soul Pet
- Added Netch Soul Pet
- Added Riekling Soul Pet
- Fixed Soul Pets not appearing when locked
- Fixed Dog Pet not starting unlocked (making progression impossible without cheating)
- Fixed Bear Pet being impossible to unlock
- Fixed Troll unlocking at a lower tier than it should
- Fixed Missing Entries in Reference MCM Section (inside Help)
- Fixed Formal Beauty Passive Description being outdated
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Succubus Heart 4.13 (Note : This is the last planned version to not require DLC)
- Note : Thanks to a few bugs found in custom worldspace creation, I'll be making Succubus Heart an 'esm' internally. This should fix things like floating grass, stuck realm NPCs, and map glitches. (don't ask me why this works)
- Added option to remove pet spells from the player menu
- Added some compatibility notes in the MCM
- Changed Soul Pets are now unlocked by Summoner Level
- Changed slightly decreased Soul Pet Summoner Level Requirements
- Changed BDSM Specialties now add percentage bonuses
- Changed Formal Beauty now effected by stacks, new bonus applied for BDSM-Desire Specialty
- Changed Luscious Liquids now gets a 20% bonus for BDSM-Mind Specialty
- Changed Status Cap cost scaling to be a bit higher
- Changed all pet spells are now considered Conjuring spells
- Changed "Effect Multiplier" to "Progression Multiplier" for clarity
- Removed player visual effect when using creature summon spells (technically a fix, my game never saw them thanks to mods... woops.)
- Fixed Combat Seduction not allowing NPC to Player Submission (Broke in 4.12)
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Succubus Heart 4.12
- Added Soul Pets now gain 50 Health/Magicka/Stamina When leveling Up
- Added Soul Pets can now die, they'll despawn, losing 200 Desire and 10% of their Max Health/Magicka/Stamina
- Added basic NavMesh to Succubus Realm (Allows NPCs to move around, I'll refine this later)
- Changed Status Cap now increases by 4 Health and 3 Magicka/stamina per-player level (was 2 of each)
- Changed Soul Pets no longer submit to the player from Combat Seduction (to prevent accidental hits/triggers)
- Changed Soul Pets now scale 1:1 with the player's level (Slight revert from last patch)
- Changed some MCM stuffs
- Changed/Fixed Soul Pets are now effected by ALL absorption (Some forms were effecting them before anyways)
- - - This allows Gifted Consent to counteract the Soul Pet death penalty
- Changed/Fixed Soul Pets should now only teleport when transitioning areas (and avoid random re-spawning)
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Succubus Heart 4.11
- Added Pet Effect - Damage Target Health
- Fixed Succubus Realm Disconnect not working when death override and random spawns are enabled
- Fixed Version Display in Status Menu
- Note : Added version display in Status MCM in 4.10
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Succubus Heart 4.10 (This marks the release of the all new Succubus Realm "Sevaniku"!)
- Changed Soul Pet default 'Skyrim' levels to be 1/5th of the player (was 1/2)
- Changed Violence Passive can now only activate once every 5 seconds
- Changed Saving Essence now adds Sex Stacks to its effect
- Changed Teleporting to and from the Succubus Realm now takes 5 seconds to charge (5 second cast time)
- Changed Pets MCM to be a bit more condensed and spread out (Was necessary for Sex Effects Framework)
- Added all new Succubus Realm (Still a WIP. This effectively replaces the old one.)
- Added Pet Sex Effect Framework
- - - This allows any pet to be assigned a sex effect which applies to their partners
- Added Pet Sex Effects (Effectiveness increases with pet level)
- - - Damage Target Stamina (Doesn't Effect Player)
- - - Heal Target Health
- Fixed Saving Essence sometimes activating twice
- Fixed re-added validity delay to Death Override Mode (should now have a longer delay when getting downed)
- Fixed Death Override trying to 'move' during sex acts (added more validity checks, may still fail occasionally)
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Succubus Heart 4.02
- Rewrote Summon Random Pet Spell (Should work faster and more accurately)
- Changed Soul Pets generate Desire slower (is now 1 per 5 seconds, was 1 per second)
- Changed Soul Pets now only lose Desire when gaining XP (Combat / Acts)
- Changed all Soul Pets messages are now 'notifications' instead of 'message box's
- Added Succubus Realm now has ceiling pillars to fix a seaming issue (also looks a bit better)
- Added 7 new random spawns (now totals 8)
- Added Violence Passive, 3 paths (Absorb Health/Magicka/Stamina when hitting targets)
- Fixed Regal Glow rank not reseting with passives (thought I fixed this in 4.0... woops)
- Fixed Summon Random Pet spell failing do to an error (fixed with re-write)
- Fixed Soul Pets not losing Desire when hit
- Fixed Death Override using incorrect timers when going into an act with no health (should be undelayed after SexLab unhooks the animation)
- Fixed Succubus Heart displaying multiple 'installed' messages
- Fixed Typos and what-not.
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Succubus Heart 4.01
- Added "Random Death Spawn" option for Death Override (When Enabled, after dying the "Disconnect" spell will now bring you to a random spawn location. Currently only one spawn location is available.)
- Fixed Formal Beauty not reseting with passives
- Fixed Seduction cost always triggering (Release had an outdated file... sorry >.<)
- Fixed "Health Earned" Debug note showing in papyrus log (forgot to delete this when removing the Debug Variable)
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Succubus Heart 4.0
- Made a full optimization pass (Mod should use less memory, and may run faster)
- Note Soul Pets should no longer 'lose' desire when summoned normally and will require either acts or combat to lose desire, this is caused by the new desire generation method
- Removed several unused references and variables (Should help games which have large mod counts)
- Removed all LEGACY spells (I broke over half of them and didn't feel like updating 20+ scripts...)
- Changed nearly all SuH_Fun Functions, removed unused variables and made others optional (Anyone that has made their own modifications to Succubus Heart will need to update any use of these functions)
- Changed Pet Desire Cost when in-act to 2 (was 1 with new desire generation method)
- Changed Sexual Enrage and Sexual Entice spell descriptions to reflect their changes.
- Added Function Notes to SuH_Fun (should make using them easier for other modders, if anyone ever finds the need)
- Fixed Formal Beauty always effecting Health instead of Magicka/Stamina when it should
- Fixed Regal Glow showing a " was Unequiped" message when activating (happened when updating armor rating)
- Fixed Regal Glow staying active after resetting passives (should now properly unequip)
- Fixed Summon Random Pet Spell summoning the Falmer in-place of the Flame Familiar
- Fixed some typos and added Help information.
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Succubus Heart 4.0a (Internally v3.5)
- Made an optimization pass on SuQuest, created some functions external mods can now use/modify. (Mod uses less memory, may run faster)
- Removed Legacy spells from MCM (They can still be obtained via console)
- Removed a lot of unnecessary calls (I mention this because I could have made a mistake and broke something...)
- Removed Pet Leader Options (They won't be finished in 4.0 anyways)
- Changed Pets now always generate Desire (Note : Desire usage unchanged, so pets should be able to be summoned out-of-action longer)
- Changed most instances of 'Pet Names' into just "Pet" (Less redundancy and easier to edit later)
- Changed Seduction Spells now cost 90% Status when successful (reduced by a new passive)
- Changed Pet 'verification' and removed limiter (Pets should be less error prone when summoning/returning)
- Added 'Tutorial' Message Box when entering an MCM menu for the first time.
- Added Formal Beauty Passive (Generate Status over time based on BDSM Rating)
- Added Formal Beauty Path (Increase Status Gained)
- Added Formal Beauty Path (Increase Frequency / reduce time between gain)
- Added Seducer Passive (Effects Seduction Spells)
- Added Seducer Path (Reduce Seduction Cost)
- Fixed Summon Pet Spells breaking Soul Pet MCM Functions and disabling Desire Generation
- Fixed Passives MCM still showing BDSM type aside cost when leveled (some were incorrectly labeled as well)
- Fixed some typos and outdated information.
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Succubus Heart 3.45 (I recommend reseting passives after this update)
- Changed rewrote the Help MCM to be more detailed and current (also removed/added some entries)
- Changed Passives to now add trait points to BDSM Rating instead of taking away (Still decreases Overall BDSM Rating)
- Changed Passives now display trait alignment in the highlight/description text
- Changed Sexual Enrage and Sexual Entice are now Auto-Learned and don't require Desire (Mechanics will be added in a later patch)
- Changed Soul Pets now require at least 100 Desire to summon
- Added a "Summon Random Pet" spell (Only summons available pets)
- Added a "Summon Horse Pet" spell (Attempts to summon an available horse pet)
- Added Leader Selection to Soul Pets Menu (does nothing at the moment)
- Fixed BDSM Rating Reset not calculating the BDSM Increase Ability
- Fixed Stamina/Magicka cap increase only costing 20 XP (was caused by invalid item-count tracking, also fixed)
- Fixed BDSM Increase cost not displaying/calculating properly
- Fixed MCM running update code everytime the game loaded (probably unnoticeable)
- Fixed more typos! (you know you missed this in 3.441)
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Succubus Heart 3.441
- Removed some unused references (Properly!.. I think... hopefully.)
- Changed Soul Pets Desire Regeneration no longer scales with level
- Changed Command Soul Pet rape spell no longer requires Summoner level 3 but now requires Magicka to cast
- Added Soul Pets now gain XP when hit
- Fixed Dog Soul Pet displaying an annoying message when hit (This was testing code left in, sorry!)
- Fixed MCM Version Number being out of date (This is the last thing I change so... yeah.)
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Succubus Heart 3.44 (WARNING: release is a bit untested thanks to technical difficulties. Some features may be missing / improperly functioning)
- Removed spacing in some of the MCM menus (less scrolling! Yeah!)
- Changed Spirit's items for sale
- Changed Tali now reset's her gold available (when re-entering the Succubus Realm)
- Changed the Succubus Realm Layout and Lighting a bit (I'll be making a 'pet zone' in the currently large empty space once the layout is finalized)
- Changed Death Override Mode no longer sends gold to Tali's Shop.
- Changed Lose Items on Death no longer removes gold
- Changed Combined some Messages from Soul Pets
- Changed how stacks decrease (Stacks now decay over-time and are no longer consumed when used by passives. Legacy unaffected)
- Changed Saving Essence to use all sperm+milk stacks but now has a cooldown starting at 20 minutes (doesn't consume stacks anymore, ref. last note)
- Added Saving Essence Passive Path (Reduce cooldown by 1 minute per level)
- Added Lose Gold on Death option for Death Override Mode (Lose items no longer includes Gold)
- Added Destroy Equipped option for Death Override Mode (equipped items won't show up in Tali's shop like other lost items)
- Added Smelter to the Succubus Realm Entrance
- Added "Devious Partner" Passive (Thief style tactics in acts)
- Added "Devious Partner" Passive Path (Steal gold from act partners)
- Added "Devious Partner" Passive Path (Convert Stamina into Gold upon orgasm. Even works solo!)
- Added Skeever Soul Pet (Unlocks at Summoner Level 0)
- Added Bear Soul Pet (Req. Skeever Level 4)
- Added Sabre Cat Soul Pet (Req. Bear Level 4)
- Added Troll Soul Pet (Req. Sabre Cat Level 4)
- Added Draugr Soul Pet (Req. Summoner Level 3)
- Added Spriggan Soul Pet (Req. Draugr Level 4)
- Added Falmer Soul Pet (Req. Spriggan Level 4)
- Added Horker Soul Pet (Req. Horse Level 4)
- Added Rape Target [Soul Pets] Spell (Sends pet to rape the target, requires Summoner Level 3)
- Fixed Masochist Stamina passive having a higher effect than stated
- Fixed even more Typos / Errors! (Even fixed some from just last patch! Progress!)
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Succubus Heart 3.431
- Changed how XP Gain is calculate
- Fixed issues with XP gain not increasing/displaying correctly
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Succubus Heart 3.43
- Removed extra unused script in release package (SuH_comES_soulofmagicka)
- Removed Charge sound on Focus Shot (Will hopefully fix a report of 'stuck' sounds)
- Changed "Spells / Passives" menu to just "Passives" (Spells are now Legacy, any new spells will be considered a passive with the ranking mechanic)
- Changed Succubus Realm's Nav-Mesh (Made a new one and deleted an extra one I didn't see before, should fix more cases of NPCs disappearing and help their combat)
- Changed Spirit's items and combat AI (Also removed her 'extra' shield)
- Changed using souls (and other future items/bonuses) will no longer increase XP costs
- Changed the way Passives are learned (Read BDSM addition below)
- Added a 'Tracking' system (Use the MCM's "Set to Default" key and it will leave a notification when you have enough XP to level it. Only works on items that require XP to level)
- Added stuffs to the "Help" MCM (Tracking, connect/disconnect spells, BDSM Rating, Updated some others)
- Added BDSM rating system (Improving Heart Levels gives BDSM rating while learning passives will decrease it. Passives no-longer take XP but instead require BDSM Rating)
- Added Stamina Effect Path to Masochist (Lose health but recover stamina)
- Added Second path to Luscious Liquids (Split it up to be Heal Health and Recover Magicka/Stamina)
- Added Death Drops path to Perfect Orgasm (Lose status but gain a chance at death drops)
- Added a "Reset" option for Passives (This will also re-calculate the BDSM Rating)
- Added "Script Skip" system to some heavier script (This will skip large processes when script is lagging, such as Combat Seduction. Should help prevent weird value changes and overlapping calculations but will make some mechanics feel less 'responsive' when script lag is too high.)
- Fixed Spirit's items for sell not resetting
- Fixed "Vitality Stone" resetting Status Caps
- Fixed Soul Drops dropping on characters that 'live' twice (such as revived characters, fix doesn't work if the game is 're-loaded' after a character dies and then revived after the load)
- Fixed Pet Desire generating weird and exponentially (Because the script is on delay and I switched to 'per-second' increments desire can still go above cap, but not much)
- Fixed Typos / Errors (I'm just going to have this on every patch from now on, let's see if anyone even notices the fixes)
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Succubus Heart 3.42 (NOTE: In-game it reads as 3.411)
- Changed Succubus Realm's Lighting to make it feel 'colder'
- Added Location data to Succubus Realm (SR) (Should help fix teleporting)
- Added Succubus Realm -Disconnect- Spell (Will return the player to where they were when connecting to the Succubus Realm. You'll have to use Connect outside of SR after update first for this to work.)
- Added Soul Pet Desire system (Desire generates when not summoned by 1+level per second, it decays when summoned or in acts and will return to the SR when desire reaches 0 or below. Caps at 100+100*level)
- Fixed SR Connect can no longer be used while in SR
- Fixed NPC AI Packages causing Spirit/Tali randomly leaving the Succubus Realm (Pets still disappear, no idea why)
- Fixed Consent Drain not working (no idea when it originally broke)
- Fixed a few papyrus error reports (no gameplay effect)
- Fixed? combat Seduction causing creatures to act on one-another (technically a SexLab issue, I just disabled creatures triggering each-other, will revert if/when SexLab fixes it.)
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Succubus Heart 3.41
- Changed Soul Pet AI Package List
- Changed Death Override Mode to spawn the player in the Succubus Realm (Use fast-travel to leave)
- Changed Succubus Realm Layout / Dimensions (Updates on next visit)
- Added actual content to the Succubus Realm (SR) (Detailed Below)
- Added special spawn location in the SR
- Added 'recovery' merchant to SR named Tali (She sells you back stuff you lost from death override mode)
- Added Succubus Merchant to SR named Spirit (She sells a set number of SuH items and a few extras)
- Added Crafting Objects to SR
- Added/Enabled Teleport spell to SR (Succubus Realm -Connect-)
- Removed Death Override Mode Debug Move Spawn Setting
- Fixed Lose Items Option for Death Override Mode not disabling
- Fixed all pet's AI and Tags (The wolf is no longer a 'bandit dog' and the horse should now be ride-able in 'both' ways... ^.- They still don't wonder on their own, working on that one.)
- (3.4) Fixed MCM not updating pages properly
- Fixed Typos in the MCM (I'll get them all eventually...)
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Succubus Heart 3.4 (This update is a shift toward Passives instead of spells, read FAQ/News for V3.4 for more info)
- Integration of Soul Pets into Succubus Heart has begun
- - - Soul Pets will still have a standalone version for non-SuH users in the future
- Changed primary update rate to 1 second (from 5)
- - - This is less error prone but higher in script weight, no direct gameplay effect
- Changed MCM structure in most menus to be easier to navigate / search
- Changed Soul of Life/Magic/Power cap increase to 2 (was 1)
- Changed Vitality Stone cap increase to 5 (was 2)
- Changed minimum status to 10 (was 1)
- Changed Spells / Passives menu to have spells as "Legacy" (Menu will be "Passives" in the future)
- Added a Death Override Mode which respawns the player instead of dieing (WARNING : Currently in a very basic state and could cause issues, leave disabled if you use other death alternative mods)
- - - Currently the "DEBUG" option in the MCM must be used to make a spawn point otherwise you'll appear in the incomplete 'Succubus Realm' (use any fast-travel command to leave)
- Added a 'Succubus Realm' (Currently incomplete)
- Added "Restrict Act" setting (limits SuH tiggered animation tags)
- Added Soul Pets Mechanics! (Fully integrated my other mod into SuH)
- Added Dog Pet for summoning
- Added Wolf Pet for summoning
- Added Horse Pet for Summoning
- Added Train Pet spell (Starts act with currently summoned pet)
- Added automatic pet recovery system (moves pet to player when changing locations.. most of the time)
- Fixed Always Drain Kill option not enabling
- Fixed Skill Level calculating buffs into SP cost
- Fixed a few Typos (there's still more tho...)
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Succubus Heart 3.2
- Changed Desire Drain now defaults as off
- Changed XP Gain now earns 2% upon leveling in Heart Levels
- Changed XP cost to be halved (refer change above)
- Changed Force Mastery to decrease by 2% per level (Was 1%)
- Added Force required for SP now decreases with player level
- Added notification when Desire Drain begins draining status
- Fixed several spells learning without XP actually being consumed
- Fixed Status Overrides not working/displaying properly
- Fixed Cursed Blood [Hate] not working in all cases
- (3.21) Fixed incorrect values triggering when player was victim
- (3.22) Added method for pets from my "Soul Pets" mod to ignore absorption
- (3.23) Uh.. I messed up 3.22 by implementing the reverse effect... fixed now!
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Succubus Heart 3.1
- Changed the MCM menu name to "_Succubus Heart" so it appears at the top
- - - (MUST USE "setstage SKI_ConfigManagerInstance 1" in console to reset MCM names/registers)
- Changed XP level scaling on all default drain and consumption effects to 5 (was 2 and 1)
- Changed default Desire Generation to 1 per second (was 0.4 per second)
- Changed Desire Drain limit to 1200 (drain begins at and above 1200)
- Changed Sexual Entice Desire requirement to 300
- Changed Sexual Enrage Desire requirement to 120
- Added Desire Generation setting (changes Desire gained for every second, can be 0)
- Added Drain Always Kills option (kills target after an act with drain)
- Added level scaling to status caps (Adds 2 status per level)
- Added another overlap check to combat seduction (Player should not overlap in any scenario)
- Fixed/Changed some MCM typos and Help entry wording
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Succubus Heart 3.0
- Changed - Optional - Uncapper no longer gives status on level-up
- Changed Seduction Spell visual effects
- Changed Seduction Spell cast time to be lower (0.5 -> 0.2sec)
- Changed Death Drops to always give a drop when enabled
- Changed Status Cap Level costs to scale linearly (instead of exponentially)
- Changed Base XP earn value (20->25)
- Added overlap check to combat seduction to help prevent overlapping animations
- Added Death Drops option [Enables/Disables Death Drops Mechanic]
- Added level scaling to Soul of Experience [Gives 2 bonus XP per-level]
- Fixed Seduction Spells having Hit Events (would trigger Submit Mods)
- Fixed some missing references
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Succubus Heart BETA 3.x (0.7)
- Changed XP values for Heart Levels (For more senseable scaling)
- Changed Level Scaled XP (More XP for Higher Levels)
- Changed Drop Rates so rares/uncommons appear more often
- Changed/Added visual effects for all spells
- Added 'Blank Page' cover image to the MCM
- Added Desire Drain option (Enables/Disables Desire Drain Mechanic)
- Added cast time and skill leveling to all spells
- Added Status Cap and Absorption Override options
- Added Hover/Display text to Help's Reference Category
- Fixed incorrect MCM sorting
- Fixed empty MCM entries when starting a new game
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Succubus Heart ALPHA 3.x (0.6)
- Changed Status Cap cost to be a bit cheaper (again)
- Changed Drain Kill to calculate based on Current Health (was Base Health)
- Changed Increase Rank to Rank Up on Passives
- Changed Saving Essence Passive to apply before combat seduction
- Added Rank Down to Passives
- Added Hover/Display Text entries for all MCM items
- Added Vocabulary section to Help menu (for clarity)
- Added Night's Embrace Spell (Auto-Learned - Forces sleeping actors to submit)
- Added calculations to Passives Display Text (shows actual values)
- Added Gifted Consent Passive (Grants consensual partners stat)
- Added Force Master Passive (Decreases required Force for SP)
- Added Consensual Drain Setting (Enables/Disables drain on consensual partners)
- Fixed Vital Drain [Base-Love] from not working when 2 stack values were the same
- Fixed Vital Drain [Base-Love] Notification Display
- Fixed Vital Drain [Hate] should now be properly named
- Fixed Magicka/Stamina drain being effected by Health Absorption
- Fixed Passives below Masochist leveling Masochist instead of themselves
- Fixed Masochist Passive not working
- Fixed Saving Essence Passive consuming stacks at rank 0
- Fixed Saving Essence Passive working above 30% (instead of below)
- Fixed some Items being improperly tagged
- Fixed Stacks Mechanic (Should be working properly now)
- Fixed player hit effects not updating with the mod
- Fixed a few typos in the MCM
- Fixed -Compatibility- Sperm/Milk not working in iNeed (Hopefully)
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Succubus Heart ALPHA 3.x (0.5)
- Removed 100 XP bonus on NPC deaths (replacing with drops system)
- Changed Status Cap costs to be more reasonable
- Changed some MCM sorting
- Changed base XP earn value (10 -> 20)
- Changed Sperm and Milk to be tagged as Food Items (Still acts as ingredients)
- Added Desire Drain Mechanic (After 800 Status converts to Force over-time)
- Added Help Menu Entries (filled it out)
- Added two new rare drops
- Added Sexual Entice Spell (Starts a consensual act - Get through Desire)
- Added Self Pleasure Spell (Starts a solo act - Auto Learned on update)
- Added Focus Shot [Love] Spell (Stronger version of Base)
- Added Cursed Blood [Base] Spell (Targets take extra damage on hit)
- Added Cursed Blood [Love] Spell (Stronger version of Base)
- Added Cursed Blood [Hate] Spell (Kills target after an act)
- Added Vital Drain [Base] Spell (Absorbs status from targets)
- Added Vital Drain [Love] Spell (Stronger version of Base)
- Added Vital Drain [Hate] Spell (Takes status and damage the target)
- Added Spirit Mend [Base] Spell (Converts Magicka to Health)
- Added Spirit Mend [Love] Spell (Stronger version of Base)
- Added Spirit Mend [Hate] Spell (Converts Desire to status)
- Added Soul Bend [Base] Spell (Takes status for high damage)
- Added Soul Bend [Love] Spell (Stronger version of Base)
- Added Soul Bend [Hate] Spell (Uses their own status as damage)
- Added Intimate Touch [Base] (Damage target without aggression)
- Added Intimate Touch [Love] (Stronger version of base)
- Added Intimate Touch [Hate] (Removes enemy Stamina and Magicka)
- Added Magicka Cast costs to all Focus Shot versions
- Added passives system which uses a new ranks system
- Added Perfect Orgasm Passive (Increases rare drop chance)
- Added Luscious Liquids Passive (Recover on sperm/milk consumption)
- Added Masochist Passive (Grants Desire when hit)
- Added Self Stacker Passive (Grants stacks based on gender)
- Added Value Stacker Passive (Increases stacks gained)
- Added Death Drops system (Souls will be placed in dying NPC inventories)
- Added six new Soul Items (Death Drops)
- Fixed Essential in Act setting causing drain kill to not work
- Fixed Spells not swapping out properly when learning new versions
- Fixed Succubus Absorption working in solo acts
- Fixed Solo animation triggering
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Succubus Heart vR 0.4
- Removed Pets and Crafting from MCM
- Changed "Focus Shot [Drain]" to "Focus Shot [Hate]"
- Changed effect of Focus Shot [Hate] (was Drain)
- Added more validity checks to Combat Seduction
- Added MCM update function (will show a notification upon updates)
- Added XP to SP converter to Skill Levels
- Added Rare Drops system (Small chance in every act with more than 1)
- Added a new rare drop
- Fixed more cases of overlapping animations
- Fixed Invalid Skill Leveling Values
- Fixed several typos in the MCM
- Fixed some MCM values not updating when changed
- Fixed "sp to next" value not updating correctly in Skill Levels
- Fixed XP Gain not showing properly in Status
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Succubus Heart vR 0.3
- Added spell "Focus Shot" [Base] version
- Added spell "Focus Shot" [Drain] version
- Fixed improper release pack format ("Script" should have been "Scripts")
- Fixed Sex Drops not being given to the player
- Fixed Combat Seduction not allowing the player to submit
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Succubus Heart vR 0.2
- Changed and vastly improved ANIMcalc function (Improved animation sorting)
- Changed Desire generation to 2/5sec
- Enabled Orgasm effect on Desire (converts 80% into XP)
- Added Combat Seduction Health threshold settings
- Enabled homosexual settings
- Enabled "NPCs Essential in Act" setting
- Fixed animations triggering even when invalid
- Fixed females taking dominate position inappropriately
- Fixed Aggressive / Passive animations tagging incorrectly
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Succubus Heart vR 0.1
Initial Re-write release
- Added MCM with all 7 menus
- Status, Skill, and Heart menus are now functional
- Added Sperm and Milk sex drops
- Sperm and Milk consumption effects now enabled
- Sex Effects are now enabled (Absorption)
- "kill effects" implemented (Test effect - 100XP earned when killing an NPC)
- Stacks system enabled (Nothing uses them yet)
- Combat Seduction - Basic Test Version release
- Other basic stuffs